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{| style="margin: auto;"
|-
! style="text-align: center; font-weight: bold;" | Zeitalter
! style="text-align: center; font-weight: bold;" | Art
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foede.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foede.innogamescdn.com/assets/shared/icons/attack.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foede.innogamescdn.com/assets/shared/icons/defense.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foede.innogamescdn.com/assets/shared/icons/range.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foede.innogamescdn.com/assets/shared/icons/movement.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foede.innogamescdn.com/assets/shared/icons/attack.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foede.innogamescdn.com/assets/shared/icons/defense.png}}<br />Bonus
|-
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | {{sized-external-image|50px|https://foede.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_rifleman.jpg}}<br />Industriezeitalter
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | {{sized-external-image|25px|https://foede.innogamescdn.com/assets/shared/icons/short_ranged.png}} Fernkampf-Einheit
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | 1.380
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | 38
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | 25
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | 8
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | 12
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | {{sized-external-image|25px|https://foede.innogamescdn.com/assets/shared/icons/heavy_melee.png}} +15<br />{{sized-external-image|25px|https://foede.innogamescdn.com/assets/shared/icons/rocks.png}} +9
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | {{sized-external-image|25px|https://foede.innogamescdn.com/assets/shared/icons/heavy_melee.png}} +15
|}
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[[DefenseBonusValue1::+15]]
[[DefenseBonusValue1::+15]]
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{| style="margin: auto;"
|-
! style="text-align: center; font-weight: bold;" | Zeitalter
! style="text-align: center; font-weight: bold;" | Art
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foede.innogamescdn.com/assets/shared/icons/rank.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foede.innogamescdn.com/assets/shared/icons/attack.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foede.innogamescdn.com/assets/shared/icons/defense.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foede.innogamescdn.com/assets/shared/icons/range.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foede.innogamescdn.com/assets/shared/icons/movement.png}}
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foede.innogamescdn.com/assets/shared/icons/attack.png}}<br />Bonus
! style="text-align: center; font-weight: bold;" | {{sized-external-image|25px|https://foede.innogamescdn.com/assets/shared/icons/defense.png}}<br />Bonus
|-
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | {{sized-external-image|50px|https://foede.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_50x50/armyuniticons_50x50_rifleman.jpg}}<br />Industriezeitalter
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | {{sized-external-image|25px|https://foede.innogamescdn.com/assets/shared/icons/short_ranged.png}} Fernkampf-Einheit
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | 1.380
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | 38
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | 25
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | 8
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | 12
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | {{sized-external-image|25px|https://foede.innogamescdn.com/assets/shared/icons/heavy_melee.png}} +15<br />{{sized-external-image|25px|https://foede.innogamescdn.com/assets/shared/icons/rocks.png}} +9
| style="background-color:#561918;border-color:#ffafaf;color:#ffafaf;text-align:center;" | {{sized-external-image|25px|https://foede.innogamescdn.com/assets/shared/icons/heavy_melee.png}} +15
|}

Version vom 27. März 2019, 13:37 Uhr

armyuniticons_90x90_rifleman.jpg
Eigenschaften
Ausgebildet in::
military.png
Schützen-Schießstand
Rekrutierungskosten:
icon_construction_reduction.png
500
money.png
, 500
supplies.png
Rekrutierungszeit:
time.png
4 Std
military_boost.png
Gildenrekrutierungs-Boost verringert die Rekrutierungszeit
Heildauer:
time.png
24 Min pro Trefferpunkt
Fähigkeiten
Keine Fähigkeiten


Industriezeitalter Fernkampf-Einheit https://foede.innogamescdn.com/assets/shared/icons/short_ranged.png 38 25 8 12 561918 ffafaf ffafaf 1380 Schütze https://foede.innogamescdn.com/assets/shared/unit_portraits/armyuniticons_90x90/armyuniticons_90x90_rifleman.jpg https://foede.innogamescdn.com/assets/shared/icons/heavy_melee.png +15 https://foede.innogamescdn.com/assets/shared/icons/rocks.png +9 https://foede.innogamescdn.com/assets/shared/icons/heavy_melee.png +15

Zeitalter Art
rank.png
attack.png
defense.png
range.png
movement.png
attack.png

Bonus
defense.png

Bonus
armyuniticons_50x50_rifleman.jpg

Industriezeitalter
short_ranged.png
Fernkampf-Einheit
1.380 38 25 8 12
heavy_melee.png
+15
rocks.png
+9
heavy_melee.png
+15