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{| style="width: 85%; margin: auto;"
{| style="width: 85%; margin: auto;"
| style="color: black; background-color: #a72926; text-align: center;" colspan="2" | '''Riffleman'''
| style="color: black; background-color: #a72926; text-align: center;" colspan="2" | '''Schütze'''
|-
|-
| style="text-align: center;" colspan="2" |[[File:Atirador.jpg|link=]]
| style="text-align: center;" colspan="2" |[[File:Atirador.jpg|link=]]
Rifleman is the ranged unit of the industrial Age.
Schützen sind die Fernkampf-Einheiten des industrial Age.
|-
|-
| style="color: black; background-color: #a72926; text-align: center;" colspan="2" | '''Properties'''
| style="color: black; background-color: #a72926; text-align: center;" colspan="2" | '''Eigenschaften'''
|-
|-
| style="width: 30%;"| Age:
| style="width: 30%;"| Zeitalter:
| style="width: 70%;"| [[File:Icon_reward_age.png|link=]] Industrial Age
| style="width: 70%;"| [[File:Icon_reward_age.png|link=]] Industriezeitalter
|-
|-
| style="width: 30%;"| Type:
| style="width: 30%;"| Typ:
| style="width: 70%;"| [[File:Icon_reward_military_unit_short_range.png|link=]] Short Ranged Unit
| style="width: 70%;"| [[File:Icon_reward_military_unit_short_range.png|link=]] Fernkampf-Einheit
|-
|-
| style="width: 30%;"| Attack:
| style="width: 30%;"| Angriff:
| style="width: 70%;"| [[File:Icon_attack.png|link=]] 38
| style="width: 70%;"| [[File:Icon_attack.png|link=]] 38
|-
|-
| style="width: 30%;"| Defense:
| style="width: 30%;"| Verteidigung:
| style="width: 70%;"| [[File:Icon_defense.png|link=]] 25
| style="width: 70%;"| [[File:Icon_defense.png|link=]] 25
|-
|-
| style="width: 30%;"| Range:
| style="width: 30%;"| Reichweite:
| style="width: 70%;"| [[File:Icon_range.png|link=]] 8
| style="width: 70%;"| [[File:Icon_range.png|link=]] 8
|-
|-
| style="width: 30%;"| Movement:
| style="width: 30%;"| Bewegung:
| style="width: 70%;"| [[File:Icon_movement.png|link=]] 12
| style="width: 70%;"| [[File:Icon_movement.png|link=]] 12
|-
|-
| style="color: black; background-color: #a72926; text-align: center;" colspan="2" | '''Bonuses'''
| style="color: black; background-color: #a72926; text-align: center;" colspan="2" | '''Boni'''
|-
|-
| style="width: 30%;"| Attack:
| style="width: 30%;"| Angriff:
| style="width: 70%;"| +15 against [[File:Icon_reward_military_unit_heavy_infantry.png|link=]]
| style="width: 70%;"| +15 gegen [[File:Icon_reward_military_unit_heavy_infantry.png|link=]]
+9 on [[File:Rocks.png|link=]]  
+9 auf [[File:Rocks.png|link=]]
|-
|-
| style="width: 30%;"| Defense:
| style="width: 30%;"| Verteidigung:
| style="width: 70%;"| +15 against [[File:Icon_reward_military_unit_heavy_infantry.png|link=]]
| style="width: 70%;"| +15 gegen [[File:Icon_reward_military_unit_heavy_infantry.png|link=]]
|-
|-
| style="color: black; background-color: #a72926; text-align: center;" colspan="2" | '''Abilities'''
| style="color: black; background-color: #a72926; text-align: center;" colspan="2" | '''Fähigkeiten'''
|-
|-
| style="text-align: center;" colspan="2" | ''no special abilities''
| style="text-align: center;" colspan="2" | ''-''
|-
|-
| style="color: black; background-color: #a72926; text-align: center;" colspan="2" | '''Other Info'''
| style="color: black; background-color: #a72926; text-align: center;" colspan="2" | '''Weitere Informationen'''
|-
|-
| style="width: 30%;"| Battle Points:
| style="width: 30%;"| Kampfpunkte:
| style="width: 70%;"| [[File:Icon_rank.png|link=]] 1380
| style="width: 70%;"| [[File:Icon_rank.png|link=]] 1380
|-
|-
| style="width: 30%;"| Requirements:
| style="width: 30%;"| Voraussetzungen:
| style="width: 70%;"| [[FILE:Icon_quest_alchemie.png|link=]] Rifles
| style="width: 70%;"| [[FILE:Icon_quest_alchemie.png|link=]] Gewehre
[[File:Military_small.png|link=]] Rifleman Range
[[File:Military_small.png|link=]] Schützen-Schießstand
|-
|-
| style="width: 30%;"| Training Costs:
| style="width: 30%;"| Rekrutierungskosten:
| style="width: 70%;"| 500 [[File:Icon_money.png|link=]] 500 [[File:Icon_supplies.png|link=]]
| style="width: 70%;"| 500 [[File:Icon_money.png|link=]] 500 [[File:Icon_supplies.png|link=]]
|-
|-
| style="width: 30%;"| Training Time:
| style="width: 30%;"| Rekrutierungszeit:
| style="width: 70%;"| [[File:Icon_time.png|link=]] 4 hours
| style="width: 70%;"| [[File:Icon_time.png|link=]] 4 Stunden
|-
|-
| style="width: 30%;"| Healing Time:
| style="width: 30%;"| Heilungszeit pro Punkt:
| style="width: 70%;"| [[File:Icon_time.png|link=]] 24 mins/hit point
| style="width: 70%;"| [[File:Icon_time.png|link=]] 24min
|}
|}

Version vom 21. August 2016, 09:52 Uhr

Schütze
Atirador.jpg

Schützen sind die Fernkampf-Einheiten des industrial Age.

Eigenschaften
Zeitalter: Icon reward age.png Industriezeitalter
Typ: Icon reward military unit short range.png Fernkampf-Einheit
Angriff: Icon attack.png 38
Verteidigung: Icon defense.png 25
Reichweite: Icon range.png 8
Bewegung: Icon movement.png 12
Boni
Angriff: +15 gegen Icon reward military unit heavy infantry.png

+9 auf Rocks.png

Verteidigung: +15 gegen Icon reward military unit heavy infantry.png
Fähigkeiten
-
Weitere Informationen
Kampfpunkte: Icon rank.png 1380
Voraussetzungen: Icon quest alchemie.png Gewehre

Military small.png Schützen-Schießstand

Rekrutierungskosten: 500 Icon money.png 500 Icon supplies.png
Rekrutierungszeit: Icon time.png 4 Stunden
Heilungszeit pro Punkt: Icon time.png 24min